News from the front and important bulletins posted by the Staff. Stay tuned for future broadcasts...
Welcome to Pattern Spider! Stay awhile, and listen! Please tell us all about yourself here, and ask questions about what we have and how to get around as well!
Web Comics about Exalted can be found here.
Here new roleplay productions (dice, chat or forum) gets their first chance at becoming a hit! Those that do gain their own section. And for all the rest.... it's curtains.
Need help? From game mechanics to storytelling help to just beginning questions can be asked here and some one will most likely answer you after you fill out the proper Yu-Shan help request document.
Discussion of the characters, locations, entities and ideas that make up Creation and its neighboring worlds.
Who needs a Loom or Pattern Spiders when you can do so much better. Artifacts, Charms, and Spells are welcome.
General Exalted Stuff. Post here if you have something to say about Exalted, but it doesn't fit into any of the categories above.
Where the tangental, the non-sequitur, and the irrelevant meet and shake hands.
This is where GM's can request the opening of a forum specifically for their game. List the title you wish the forum to be named, and the name of your players.
Is a pirate, swash-buckling adventure in the West. It's a liberal game where canon is loosely used, and anything can happen. Oddly, all the playing characters are women and CaptMadJaq is the ST for this zany pulp-fiction game.
For 1500 desperate years, Creation has tried to make its own path after the Usurpation. The Contagion withered away whole nations, great swaths of Creation were swallowed whole by Balor's armies, and the wisdom of an Age guttered out. An undying Empress now missing, the aged Dead now walking, the shades of twilight are reversing, peeling away from the first hints of dawn. The Chosen of the Sun return to meet the challenges together and combat an old, wakening darkness in the tumultuous Scavenger Lands.
The Ebon Dragon has escaped, The Scarlet Empress Reigns, The Sidereals have fallen, The gods are no more, Gaia is enslaved, and all hell rages. For the first time since the Primordial Wars the Yozi want something more than freedom and that is Revenge on the Ebon Dragon. The Yozi have empowered you, the last of their Infernal Exaltations and given you just one mission: Kill the Ebon Dragon by any means necessary. If you save the world or shatter it to pieces in the process the Yozi no longer care.
The Deathlords, though mighty, are not the true masters of the Abyssal Exalted. Ultimately, they serve the Neverborn, and the Neverborn have not forgotten this.
A series of adventures of various Green Sun Princes and Princesses all set in the same world. Each one will struggle with what their new powers have given them, and what has been taken away.
Fate calls a handful of Exalts to build a Nation bound to restore the human dignity and power over the forgotten legacy of a First Age Twilight. Plan your city! Build your army! Mess with your neighbours! Dress like a bird! Threaten moss! And also dangerous Lunars, Dragon-Blooded beastmen, ADHD cannibal goddesses, behemoth-trees and wooden octopi, dysfunctional Abyssals, hysterical Alchemicals, mysterious Wyld Hunts, scheming Siddies and a mushroom that could change the Fate of Creation. Can't follow our grand and utterly fucked up plot? Awesome, we can't either.
Final Fantasy 7, Exalted Style. The Wutai War, SOLDIERs sent in to pacify the population. Will they defeat the ninja, or will Leviathan come to his people's aid?
Hidden away from the Wyld Hunt, the Cult of the Illuminated plans for the inevitable rise of the Solars once more. Prepare yourselves, brothers and sisters, for the day of our return to the halls of power draws nigh! Those that oppose us will fall before our might! All hail the power and glory of the Unconquered Sun!
The fall of Creation was total. Legions of the dead exterminated all life, Yu Shan was thrown down, and it was discovered that he who could not lose could die. Secure in their victory, the Deathlords allowed the dim emptiness of the world to give rise to an elaborate simulation to appease the legions of ghosts while they finished their work. In that strange simulation, science and technology have replaced Essence and power. Few of those inside know that it is but a gnostic lie, and fewer rage against the night. This is their story.
The Alchemicals are the champion of industry and technology. The world of Autochnia treat them like celebrities yet in these world, corruption, gremlins, gods and other evil schemes are afoot, the champions of Autochton have much work to do.
The Twilight Caste of the Solar Exalted: doctors, scholars, researchers, sorcerers... mad scientists? Even in the First Age, their propensity to go "too far" in the name of Science was well known. Now they are known as the Unclean, those Anathema most demon-tainted and willing to make any pact with any power for forbidden knowledge. Coming together in Nexus, under a burning sky, a circle of these Copper Spiders formed to avert a Creation-spanning catastrophe. With no oversight and no peers, though, will the next catastrophe be their own doing? And the more important question: will they even care?
The Empress is gone and for the first time in more than a millennium, the Celestial Exalted have a chance to breathe and a chance to do the good they were meant to do. But even the summer of the South is a fickle thing and soon the young Exalts will test their mettle against the most dangerous being Creation has ever known; the Celestial Exalt.
Much lies hidden and forgotten below the ice in creation and the Wyld. Some stories are best forgotten, but the Wyld has a funny way of telling them anyway. These are the stories of the exalts who will shape the North for the coming struggles.
This is an ongoing newbie-centric Solar game set in the far north. It consists of serialized short adventures, almost vignettes, that record the rise and far of new Exalts. Designed to require a minimum of prior knowledge and with a strong focus on teaching mechanics, this campaign can be joined by new players at most any point. Antagonists will sweep over all splats, so expect a potpourri of enemies.
Beneath the shattered towers of Chiaroscuro, a unique venture is about to get underway: A single caravan, transporting the most priceless commodities, travelling the most esoteric routes in and out of Creation, facing the most dangerous threats, and delivering faster than anyone else. An impossible task, but the Chosen of the gods have never cared to let impossibility stand in their way. Yet for all their combined power, there is no running from Destiny.
In RY768 a ragtag bunch of Sidereal misfits was sent to the most thankless and underappreciated Convention the Bureau has to offer by some vindictive superiors for a crime they didn't commit. These men promptly failed to escape from this crappy job assignment and work out of one of the least reputable areas of Yu Shan. Today, still unwanted by the Bureau, they survive as shepherds to designated 'Plot Relevant Parties'. If you have a problem, if no one else will help, and if you can wake them, maybe you can hire... the Plot Doctors.
Rejoice, brothers and sisters! The prophesied time is upon us! The Cycle of Ages is soon to turn, and a new beginning is upon us! The Shining Ones have returned to Creation! Imagine, a rebirth of art, bringing beauty to Creation. Imagine, a rebirth of science and industry, bringing an end to hunger and better lives for all. Imagine not one, but one hundred suns, glittering in the sky like diamonds, bringing light and warmth to Creation. Brothers and Sisters, I present to you, here, today, the future. You have no idea how much the Shining Ones will change our world. Let there be light.
Oramus stirs fitfully. Malfeas's rage grows greater. The Ebon Dragon cackles madly. The time is almost upon us all, but the gods remain unaware. Soon, they shall hear their own requiem. An unlikely band of misfit heroes may be the only chance Creation has against the encroaching darkness. Will they set aside their differences, or will Creation topple?
The lawgivers are back in creation and they must face many foes while attempting to safeguard creation from the Scarlet Dynasty and the wyld hunt. Branded as Anathema, it is up to the chosen of the sun to prove their worth.
Amongst the men and women of the Age of Sorrows, heroism is rare, but it still exists. As the Realm descends into civil war and the Deathlords plot the end of Creation, a handful of new Celestial Exalted come together to enact their own plans to move Creation forward into a new age. Technology, religion, civilization; these things are simply tools to the Exalts' ends. What will these reborn heroes do with their power? Not even the Loom of Fate knows...
The eyes of Sacheverell see but one future, but while he sleeps many possibilities exist as a group of exalted heroes are forced to discover as a mysterious connection forms between the 2rd and 5th ages. Can creation still be saved before these events come to pass or is it doomed to become a world of darkness?
Autocthon fell, and the Engine of Extinction has risen. Having shunted his dead siblings into the Void they strove for, the Engine instead turns to domination. Souls fuel the Engine, and the Engine demands it's fuel. With an army of Soulsteel Alchemicals and Abyssals, will the defenders of Creation be enough?
An alliance between two great nations, Wavecrest and the Scarlet Empire, to be sealed with a wedding. But there are dark forces at work, trying to prevent the wedding and send the treaty up in flames. The players, all Dragon Blooded of the Realm, are working to keep the ceremony on track. Can their efforts be enough?
Separate names with a comma.